AI Insights · Timothy · April 2023
Top 5 Sandbox-like Games on Android in the Netherlands Q1 2023
In Q1 2023, sandbox-like games on Android saw varied performance in the Netherlands. Here’s a breakdown of the top 5 games by weekly downloads, revenue, and active users.
In Q1 2023, sandbox-like games on the Android platform demonstrated a range of performance metrics in the Netherlands. Below is a detailed look at the top 5 games based on weekly downloads, revenue, and active users, with data sourced from Sensor Tower.
Roblox by Roblox Corporation saw a steady weekly revenue trend, peaking at approximately $41K in the last week of December and gradually decreasing to around $32K by mid-March. Weekly downloads fluctuated, starting at 12.2K in the last week of December and dropping to a low of 7.1K in early January, before rising again to 11.6K by late February. Weekly active users remained relatively stable, hovering around 600K to 640K throughout the quarter.
Block Crazy Robo World from Craft Trending Studio did not generate any revenue but showed interesting trends in downloads and active users. Weekly downloads started at 2.9K in late December, peaked at 4.4K in early January, and then dipped to 1.6K in mid-March before rising again to 3.8K in the last week of March. Active users followed a similar pattern, peaking at 11.3K in the first week of January and declining to 6.4K by mid-March, with a slight uptick to 8.7K by the end of the quarter.
School Party Craft by Candy Room Games & RabbitCo also did not generate revenue but maintained a steady download rate. Weekly downloads started at 4.2K in late December, dipped to 1K in early February, and then stabilized around 3.2K by mid-March. Weekly active users showed a similar trend, starting at 8.6K in late December, dipping to 4.5K in early February, and then stabilizing around 7.7K by mid-March.
Melon Sandbox from playducky.com, released in late December 2022, did not generate revenue but showed a steady increase in downloads and active users. Weekly downloads peaked at 4.3K in early January and then fluctuated, ending at 2.9K by the end of March. Active users saw a consistent rise, starting from 567 in late December to reaching 15.2K by the end of March.
Lastly, CubeCrafter by SayGames Ltd showed modest revenue, peaking at $180 in late January. Weekly downloads started at 2K in late December, peaked at 6.4K in mid-January, and then gradually declined to 877 by the end of March. Active users followed a similar pattern, starting at 5.8K in late December, peaking at 10.7K in mid-January, and then stabilizing around 7.1K by the end of March.
For more detailed insights and data, visit Sensor Tower.